The world: monsters are living data left behind by a fallen, highly advanced civilization, sleeping in ancient crystals called Arc-cores (Archive Cores) among its ruins. Your Arcbracer, a bracelet with six Arc-core slots, holds your monsters and projects them into real bodies, one at a time; your phone is its screen.
Explore the ruins room by room. Walk through a doorway to go to the next room. The map in the top corner shows where you've been; the red room is the boss.
Doors lock when wild monsters appear. Beat them all to open the doors again. The sign over each doorway shows the reward waiting in that room (a gold Arc-core Shard is XP for your party). Walk over coins and berries to pick them up; berries heal.
Move with WASD / arrow keys, or the thumb-stick on touch.
Attack with 4 moves: left click, right click, Shift + left click and Shift + right click (or JKL;), or tap the move buttons. Moves auto-aim at the nearest wild monster.
Swap monsters with the SWAP button or Q. In a fight the action keeps going while your next monster is deployed, and swapping has an 8 second cooldown. The Arc-cores under your monster's health show the whole party's HP.
HP carries over between rooms. If your whole party faints, the run is over. Fainted monsters get back up with a bit of HP on each new floor.
Recruit rooms (an Arc-core on the map) let you pick 1 of 3 monsters to join your party, as many as your Arcbracer has slots for. Release monsters from the Party screen in the pause menu.
Level up by beating wild monsters: the monster that's out gets full XP, the rest of the party half. Leveling up recovers more of a monster's lost data, and some transform once they've recovered enough. An altar deep in the ruins can take a fully grown monster even further.
The shop (yellow on the map) sells healing and relics for coins. Treasure rooms (white) hold a free relic. Relics are artifacts of the old civilization: they last the whole run and change how your moves work.
Beat a monster as a boss to unlock it as a starter for future runs.
Beat the boss to open the stairs to the next floor. Clear all 6 floors, each a new area, and beat the final boss at the top of the Starlit Spire to win the run.
Endless runs never stop: the floors keep coming and keep getting tougher. See how deep you can go.
Esc or P pauses (or tap the phone), M mutes. Gamepads work too.
Choose your trainer
Choose your starter
Recruit?
Your party is full. Choose who to let go:
Evolution Altar
Party
New move!
Choose your next monster
12:00
◆ ARCBRACER LINKED
Paused
Info
Settings
Sound
Display
Keyboard
Click a key to change it. Arrow keys always move too. Mouse: click and right-click (hold Shift for moves 3 and 4). Esc / P pause, M mutes.